{"active":true,"apply_url":"https://job-boards.greenhouse.io/mozilla/jobs/8220545","company":{"claimed":false,"name":"Mozilla","slug":"mozilla","website":"https://www.mozilla.org"},"countries":["US","CA"],"employment_type":null,"first_seen_at":"2026-10-28T12:45:08Z","getwork_url":"https://getwork.dev/jobs/gh-mozilla-8220545/","id":"gh-mozilla-8220545","injection_flag":false,"last_seen_at":"2026-10-28T12:45:08Z","location":"Remote Canada; Remote US","published_at":"2026-09-22T13:46:21Z","regions":["north_america"],"remote":"remote","role_family":"software","salary":{"currency":"USD","max":186172,"min":145800,"period":"year","source":"parsed"},"seniority":"staff","stack":["rust","c++","linux"],"stack_mentioned":[],"title":"Contract Staff Software Engineer - Performance Graphics (C++,Rust, WebGL)","untrusted_description":"The role\n\nYou will take on the ongoing maintenance and engineering work in Firefox’s Graphics area (rendering, compositing, images, canvas, WebGL). You help keep the graphics code healthy.\n\nResponsibilities\n\n- Own day-to-day Graphics maintenance: bug fixes, regressions, test upkeep, incoming issues.\n\n- Diagnose and fix graphics problems across platforms (Windows, macOS, Linux, Android).\n\n- Carry code review and routine upkeep so the FTE engineers can focus on performance.\n\nDefinition of done\n\nA healthy Graphics area, backlog and regressions kept down, with the team’s senior engineers freed to focus on performance.\n\nRequired qualifications\n\n- Strong C++ and/or Rust.\n\n- Knowledge of graphics frameworks and GPU architecture.\n\n- Strong debugging and optimization in a multithreaded codebase.\n\n- Able to work independently and lead technically in a large, mature codebase.\n\nPreferred\n\n- Shader languages; mobile/Android; open-source collaboration.\n\nHiring Ranges:\n\nCanada Tier 1 Locations\n$145,800—$186,172 CAD\n\nCanada Tier 2 Locations\n$131,400—$154,600 CAD","url":"https://job-boards.greenhouse.io/mozilla/jobs/8220545"}